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"If an error is possible, someone will make it. Errors should be easy to detect, they should have minimal consequences, and, if possible, their effects should be reversible." -Donald Norman, The Design of Everyday Things
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Good designers ask themselves three questions when designing a product:
The best-designed objects help people understand how to use them. They give visual clues that make them easy to interpret and understand. For example, door handles can help or hinder someone from opening them properly. Okay, let's get to work! ©2007 SANFORD, A Newell Rubbermaid Company |
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